Hi I'm Andrew
I'm a graduate from JMC Academy with a Bachelor of Game Design.
Currently freelancing whilst looking for full time employment within the 3D Industry.
I am a 3D Artist/Generalist, that is capable of creating props, character and environment pieces the suit the needs of a game engine.
My preferred 3D area is hard surfaced modeling, as shown below.
My goals as a creator is to build meaningful and unique experiences for players around the world to explore and have fun in.
Currently freelancing whilst looking for full time employment within the 3D Industry.
I am a 3D Artist/Generalist, that is capable of creating props, character and environment pieces the suit the needs of a game engine.
My preferred 3D area is hard surfaced modeling, as shown below.
My goals as a creator is to build meaningful and unique experiences for players around the world to explore and have fun in.
Portfolio
Big Boi Enemy Model
Freelance enemy project for JumpPunchKick
Made for Unreal 5 with Maya and Substance Painter
Rendered in Unreal 5
Tri Count: 9979
Medical Bot
Based of the Fallout series Medical Bots
Made for Unreal 5 with Maya and Substance Painter
Rendered in Unreal 5
Tri count: 8910
Houndsaw Enemy Model
Freelance enemy project for JumpPunchKick
Was provided a base model to work off from: syntystore.com/products/polygon-dog?_pos=1&_sid=6e767bbca&_ss=r
Made for Unreal 5 with Maya and Substance Painter
Rendered in Unreal 5
Tri Count: 6003
Heavy Walker Enemy Model
Freelance enemy project for JumpPunchKick
Made for Unreal 5 with Maya and Substance Painter
Rendered in Unreal 5
Tri Count: 9936
ScuttlerST Model
Freelance enemy project for JumpPunchKick
Made for Unreal 5 with Maya and Substance Painter
Rendered in Unreal 5
Tri Count: 4996
Shark Drone Enemy Model
Freelance enemy project for JumpPunchKick
Made for Unreal 5 with Maya and Substance Painter
Rendered in Unreal 5
Tri Count: 2762
Tickford Capri
High poly model created in Maya
Rendered in Maya Arnold
Jinx Machine Gun
This is based of Jinx's Gun in League of Legends
Textured and Rendered in Marmoset Toolbag
Tri Count: 7480
Stylised Pokemon Centre Interior
This is based of the Pokemon Ruby and Sapphire Centres
Modelled in Maya
Phantom Manor
This is based of the Phantom Manor in Disneyland Paris
Modelled and rendered in Maya
Dune Buggy
High Poly model created in Maya
Converse Shoes
High Poly model created in Maya